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Old Oct 25, 2007, 03:33 AM // 03:33   #21
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Default Dead sword farming

The area was the old dead sword farm in Shattered Ravines. There are monks and warriors there. The warriors have and interrupt and don't have Wild Blow. The monks don't have Diversion. anything else I missed?
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Old Oct 25, 2007, 03:43 AM // 03:43   #22
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Mantra of Resolve ends if you can't pay for it. You sure you weren't just e-denied? There are the occasional ranger trolls in the area (forget the name) that have Quicksand.
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Old Oct 25, 2007, 07:15 AM // 07:15   #23
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i dont think its really possible to interupt a stance at all. maybe u just think that the ai interupted it.
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Old Oct 25, 2007, 09:22 AM // 09:22   #24
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From what I've seen of AI interrupts, they are susceptible to fast cast effects. In other words: If you cast a 1/2 sec spell, and get a fc bonus so it only takes 1/4 sec, then the AI will still try to interrupt it (calculating that it can catch the 1/2 sec), but miss because of the fc bonus. I've seen this most often with the Ghostly's Distracting Shot.
Now, if this happened with the spell you cast just before RoF, the savage slash might have been aimed at a previous spell, and missed, but hitting RoF instead.

Alternatively, the AI may class Savage Slash as an attack skill, and therefore spam it randomly, hitting your RoF by pure chance.
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Old Oct 25, 2007, 07:01 PM // 19:01   #25
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Quote:
Originally Posted by Crom The Pale
What gets me is when a monster is focused on one target, changes to interupt me, then swings back to that target so fast I cant even tell who interupted me!
This really ticks me off too. doesnt seem like it should be possible. Doesnt happen all too often cause im usually on my warrior or ranger but when it does happen, sometimes I just stare at my screen for a few mins trying to figure out how the hell that just happened. especially if its a skill that casts under a second.
The enemy had to A) realize I was casting a spell. B)change targets. C)Interupt said skill that casts in less than a second. D) switch back to original target it was attacking imediatly.

It MAY be possible with a 3/4 second cast but anything less the odds increase exponetially.

If the enemy AI works like most rangers in AB think now, then most the interupts are just pure luck, since most rangers in AB just wildly spam interupts on recharge, hoping to interupt something. makes me giggle
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Old Oct 25, 2007, 08:23 PM // 20:23   #26
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To be honest, you shouldn't be whining about anything getting interrupted unless it's a stance...which we all know is impossible.

Interrupting is a lot about pre-empting what skills are coming your way. I saw a guy in vD wait, and correctly guess when the flagger was going to cast SoR and dshotted it I believe. It's very possible.
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Old Oct 25, 2007, 11:27 PM // 23:27   #27
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Shiz explains it very nicely. Good interupters in PvP know to guess when somebody is going to cast. Knowing the recharge times of skills (and thus, knowing when they are coming up again) helps a lot.
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Old Oct 25, 2007, 11:51 PM // 23:51   #28
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Good human interrupters would know when and what to interrupt. The AI just tries to interrupt whatever you're casting, wasting an interrupt or seriously dampening your effectiveness.

Quote:
Mantra of Resolve
For 30...78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5 Energy or Mantra of Resolve ends.
Whenever those warriors were using Savage Slash, which I think is their interrupt skill, you lost some energy. And when you reach 0 energy, Mantra of Resolve ends. You wouldn't notice cause it'd happen fast and just as fast your Balth Spirit would give you you some energy back from the hit.
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Old Oct 25, 2007, 11:55 PM // 23:55   #29
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There's something really satisfying about doing a twitch interrupt with [skill]power spike[/skill] and managing to catch enemy's [skill]cry of frustration[/skill] in the process.
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Old Oct 26, 2007, 01:42 AM // 01:42   #30
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I D-shoot mending touch, RoF, PS and similar on a regular basis.

Also, try doing the W/Mo or Mo/* trollfarm builds with chained skills. You'll always want to wait one swing in-between casts because the monster will miss your first cast but hit your second.

So if your 1/4 gets interrupted by a 1/2 then it may be because you casted two things in a row.
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Old Oct 26, 2007, 05:22 AM // 05:22   #31
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I think the AI just spams skills and the recharge times and such all seem to coinside with your patern of skills. Like someone said, if you wait a sec or two after your recharge then usually the AI will have already thrown off it's interupts and you won't need to worry.

(I also enjoying timing skills but I hate irratic monks/casters who don't seem to have a patern - so at first I may spam shots in hopes of catching a skill and all the while I start timing, if I time just right I can catch that heal orison or reversal XD Catching reversal is my favorite ^_^!! )
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Old Oct 26, 2007, 05:50 AM // 05:50   #32
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Most satisfying interupts ive pulled off were interupting Vow of Silence with cry of pain and interupting Power Spike with Web of Disruption
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Old Oct 26, 2007, 10:56 AM // 10:56   #33
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AI interrupts on fast casting skills (like 1/4 and 1/2) most likely occur because they missed the one they wanted to interrupt and hit the next skill.
It's something that happens a lot with rangers.
You have a 1/2 second 'cast' and then a flight time depending on the bow.
If AI uses it on a 1/4 skill, and you cast one right after that, an arrow may hit you while casting.

Furtermore, it could be that the AI reacts on acivation outside skill range.
When this happens, the player moves forward to make a cast and AI can interrupt when the player gets in range.
This is something I used to do a lot with my mesmer and interrupt ranger on AI targets, so it could be a trigger that's also used for AI.
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Old Oct 26, 2007, 04:19 PM // 16:19   #34
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It's those poopyface Wind Riders in Hard Mode that really cheeze my crackers.

Shame shame shame shame shame shame shame on a 1/4 cast.
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Old Oct 26, 2007, 08:28 PM // 20:28   #35
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The Summit Defenders in Slavers Exile are a bugger for the target switching thing. They only have one interrupt and there's never more than 2 in a group, usually just the one so the impact on the team is pretty small. One thing they do ALL the time though is they'll be sat there healing something, you'll be out of range then move up and start a nuke on them and they'll instantly switch to you, interrupt you and then go back to healing again. I've got into the habit of drawing out the interrupt with another spell before i cast the one i want.
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Old Oct 26, 2007, 08:38 PM // 20:38   #36
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Quote:
Originally Posted by MegaPsycho
Most satisfying interupts ive pulled off were interupting Vow of Silence with cry of pain and interupting Power Spike with Web of Disruption
Wastrel's vs. Gwen in Norn Tournament w/ Distracting Blow. Signet of Midnight in the same match
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Old Nov 14, 2007, 03:53 PM // 15:53   #37
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I can't believe this still hasn't been corrected.
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Old Nov 14, 2007, 07:39 PM // 19:39   #38
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Well remember, the AI's 1337 interrupting skillz works both ways. Gwen rocks when you load her up with the "Power X" series of interrupts.
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Old Nov 14, 2007, 09:28 PM // 21:28   #39
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I've had mystic regen stripped before the symbol at the top of the screen even appeared.
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Old Nov 14, 2007, 09:30 PM // 21:30   #40
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*cough* ghostly hero *cough*
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